Update Notes

Discussion in 'General' started by Cory, Feb 24, 2019.

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  1. Update Notes:

    • Added Zero Kelvin Weapon Kit craftable with 50 salvaged materials.
    • Tweaked farms to be plantable anywhere when Ignore_Soil_Restrictions is flagged.
    • Tweaked XZ border movement restrictions to only apply within terrain bounds.
    • Tweaked vehicle entry to check line-of-sight between player and their seat.
    • Tweaked vanilla teleport command to prevent teleporting to a player inside a vehicle.
    • Tweaked teleport helper functions to check for available space.
    • Fixed makeshift vehicles disrespecting the buildable request event.
    • Fixed a particular tree on Hawaii using incorrect shader.
    • Fixed France Heavy Crossbow rope shader.
    • Fixed highlight outlines on Mac.
    • Fixed running devkit upgrade tool on devkit objects.
    • Fixed farm updateState if asset type was changed.
    • Fixed setting terrain textures on headless Linux server.
    Misc Info:

    Was surprised at the number of questions about using the ragdoll effects following the last update (particularly for freezing), so I implemented the Zero Kelvin kit right away. The bronze, silver and gold effects will still be used for contests, and if you're planning on running an Unturned community contest let me know and maybe we can use them as rewards too!

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