Additions: Added claim flag. [ID 1158] Added maple syrup, dough, pancakes, waffles, doughnuts and pizza. [IDs 1159-1164] Added nailgun. [IDs 1165-1166] Added police launch. [ID 108] Added deadzone node, biohazard suit protects against this. Added button to center map on player. Added separate durability to suppressors rather than using gun durability. Added search and hide uncraftable filters to crafting. Added option to swap between black and white interface. Improvements: Improved clientside item physics to clamp within server range. Improved performance of navmesh tile updates significantly. Improved zombie update and audio performance. Improved performance of vehicle and animal updates. Improved scrollbars to get tinted as well. Improved skycrane's electromagnet to be usable in singleplayer. [Default Ctrl] Tweaks: Tweaked arms to shake as death approaches. Tweaked progress bar text to not tint. Tweaked bone quality names. Tweaked skills label text alignment. Tweaked shadow normal bias based on lighting quality. Tweaked status icon colors. Tweaked port inputs to round incase of query port input. Tweaked punching only allowed in survival. Fixes: Fixed shooting from inside objects on server. Fixed potential cause of stuck while loading server. Fixed dragging items with triple monitors. Fixed attachments labels with triple monitors. Fixed unable to use same key in commands list. Fixed tinting of server name colors. Fixed tinting of inventory quality/headers. Fixed tinting of blueprint quality/amount labels. Fixed crash when inventory packet arrived early. Fixed potential cause of invisible skin bug. Fixed character index changing with overlay enabled. Fixed water culling on extra large maps. Fixed boats with no fuel to despawn. Fixed editor to verify object region. Fixed color tag regex. Fixed freezing damage prediction. Fixed status icon positions in arena/horde mode. Continue reading...