Additions: Added LOD_Bias to Preferences.json. Added plugin events for buildable deploy requests. Added Kills_Player condition by popular request. Added support for clothes that replace your body mesh for mods. Added support for weapon skins that turn corpse into metal. Will be used as rewards for future contests. Improvements: Updated to .NET 4.6, this time hopefully without floating water. Tweaks: Tweaked recoil recovery to be more consistent. Disabled legacy objects position clamp. Tweaked incompatible content to show warning but still allow downloading. Tweaked claim flags to prevent building on nearby vehicles. Fixes: Fixed calculating structure bounds now that transforms are synced at end of tick. Fixed stance change overlap test. Fixed suspected cause of surfing along wall edge issue. Fixed abusing clip plane corner with log walls. Fixed the magical floating decal that existed on all maps. Fixed potential cause preventing building structures related to pending build check. Fixed using water to cancel reloads. Continue reading...