3.26.2.0: Wild Harvest

Discussion in 'General' started by Cory, Apr 2, 2026 at 12:33 PM.

  1. [​IMG]

    Fishing is more challenging, but also more rewarding!


    [​IMG]

    Mine clay and smelt it into bricks!


    [​IMG]

    Forage wild mushrooms, an alternative food source!


    Summary

    • When a fish takes the bait you must reel it in before it's caught. Many new fish (and other items) can be found while fishing!


    • Craft a Pottery Kiln to smelt the new Clay resources into Bricks. You can now build any structure from Bricks, including (finally!) triangular trapdoor holes.


    • Berries have been rebalanced around individual stats, and complimented by new Wild Mushrooms.


    • Cook new recipes with new ingredients, and enjoy remastered eating animations for most food!


    • Much more, including options for building in Safezones and the return of Foliage Off! Check out the Full Changelog for more details.


    Credits

    Dogfood created most of the awesome new items and animations in this update. MoltonMontro implemented the overwhelming number of balancing, writing, and level design changes. Huge thanks to them both for all their hard work!


    Full Changelog

    Clay & Base Building


    • Added Clay which is mineable on all maps, often underwater. (ID 1926)


    • Added Pottery Kiln for making Bricks from Clay (and a couple other things). (ID 1927)


    • Added Ceramic Plate and Ceramic Bowl. (IDs 1928, 1930)


    • Added brick variants of floors, triangular floors, roofs, triangular roofs, holes, stairs, and ramps. (IDs 1979-1986)


    • Added triangular trapdoor holes. (IDs 1987-1990)


    • Triangular floors and roofs now have a unique model when held, dropped, or viewed in the inventory.

    Fishing


    • When a fish takes the bait you must complete a challenge before it's caught. (Requires map to support it, can be disabled from Advanced Config.)


    • Catchable loot is now map-specific. This means some fish are more common (or much rarer) depending on the map.


    • Fish are caught more frequently during rainstorms.


    • Wooden Rods are weaker than the standard rod. Each wood type has slightly different stats, acting as sidegrades to each other. The Upgraded Fishing Rod is a direct upgrade to the standard rod.


    • Added Seaweed. (ID 1958)


    • Added Shrimp. (IDs 1952-1953)


    • Added Goatfish. (IDs 1954-1955)


    • Added Northern Pike. (IDs 1959-1960)


    • Added Dolphinfish. (IDs 1956-1957)


    • Added Lobster. (IDs 1965-1966)


    • Added Giant Trevally. (IDs 1963-1964)


    • Added Tuna. (IDs 1961-1962)


    • Added Pike Blueprint for crafting the Pike, rarely available from fishing. (IDs 1867, 1992)

    Mushrooms


    • Added foragable mushrooms to all maps! They're somewhat rare and can typically be found under trees.


    • Updated the tutorial to include mushrooms.


    • Added Brown Cap and Red Spotted Mushrooms. (IDs 1932, 1934)


    • Added Roasted Brown Cap and Red Spotted Mushrooms. (IDs 1936-1937)


    • Added Mushroom Stew. (ID 1938)


    • Added Mushroom Pizza. (ID 1939)

    Cooking


    • Added Lobster Roll, a favourite of PEI locals! (ID 1977)


    • Added Poke Bowl. (ID 1974)


    • Added Salmon Meunière. (ID 1975)


    • Added Stargazy Pie. (ID 1976)


    • Added Seaweed Soup. (ID 1978)


    • Added Vegetable Stew. (ID 1931)


    • Added Baked Potato. (ID 1929)


    • Added Cooked Rice. (ID 1946)


    • Added Rice. (ID 1944)


    • Added Sugarcane. (ID 1948)


    • Added Sugar. (ID 1950)


    • Added sandwiches for all of the new fish. (IDs 1967-1973)


    • Added an alternative recipe for Pizza using Canned Beef.

    Farming


    • Added Brown Cap and Red Spotted Mushroom Seeds. (IDs 1933, 1935)


    • Seeds for Rice and Sugarcane can spawn in botanist shops and libraries. (IDs 1945, 1949)


    • Increased growth time of berry, potato, pumpkin, and tomato seeds.


    • Reduced growth time of corn and wheat seeds.

    Berry Rebalance


    • Each berry has been redesigned around a specific stat. This includes changing their names and colors.


    • Added the Hanuberry. (IDs 571-574)


    • Reduced berry pie crafting cost from 4 refined berries down to 3.

    Consumeable Updates


    • Updated eating animations for candy bars, canned foods, sandwiches, doughnuts, pancakes, waffles, bread, cake, pies, chips, MREs, pizza, and meat.


    • Added Dressing Blueprint to libraries, which provides an alternative method for crafting Dressings without needing a workstation. (ID 1991)


    • Buffed Heatstim from ~9 seconds of Warmth to ~20 seconds.


    • Buffed most fish and fish sandwiches to restore more water when eaten.


    • Rebalancing to many food, water, energy, and infection values to make high-end consumeables more useful.

    Difficulty Options


    • Added option to allow building in Safezones, and defaulted to allowed in singleplayer. This means you can build on the Liberator now! (Bypass_Building_In_Safezones)


    • Added options to allow building in No-Build Zones. Useful for many custom maps that restrict building in points of interest such as towns and cities. (Bypass_No_Building_Zones)


    • Added server option to require minimum Low grass density. Since this affects accessibility it is highlighted in the server lobby screen. Hosts of hardcore PvP servers may wish to enable this. (Disable_Foliage_Off)


    • Added skill cost multiplier option. (Skill_Cost_Multiplier)


    • Added option to turn off fishing catch challenge. Defaults to enabled, but the fishing rod and map must both support this feature as well. (Enable_Fishing_Catch_Challenge)


    • Added options to scale fish bait/luring speed. (Min_Fishing_Bite_Interval, Max_Fishing_Bite_Interval, and Fishing_MaxStrength_Bite_Interval_Multiplier)

    Map Changes


    • Added foragable hanuberry bushes to all maps except Russia.


    • Hanuberries can be purchased from T.Rickster's Blackmarket on Russia.


    • Newly-added fish and Giant Squid are sellable to Chef Leonard on Russia. (Squid is only sellable after completing "The One That Got Away".)


    • Added mineable clay nodes to all maps.


    • Added "Lighthouse" spawntable. Contains similar loot to campgrounds, along with a new Rainsuit clothing set. (IDs 1994-1996)


    • Added "Library" spawntable. Just like any good library-of-things, they contain a wide variety of supplies along with rare blueprints.


    • Moved a couple of player spawnpoints on PEI away from Summerside Military Base.


    • Updated area around PEI's Lighthouse with a small cave, larger navmesh, and some more zombies.


    • Removed trees/foliage hidden under Yukon's ice lakes.


    • Fixed typo on some festive content.


    • Tweaked Germany's ponds to be considered "Dirty" rather than "Salty". It's not as good as drinking clean water, but it's better than saltwater.


    • Germany has separate fishing spawntables depending on if it's Freshwater or Saltwater. (The bottom of the waterfall and the pond in the SE.)


    • Coconuts spawn on vanilla maps now! Find them in grocers/kitchens. (IDs 1452-1453)

    Modding


    • Catchable fish can be configured per-water-volume as well as per-level.


    • Water volumes can override the minimum depth necessary for fishing.


    • Individual items can customize difficulty of fishing catch challenge.


    • Doubled the maximum active audio source limit. This reduces the likelihood of sounds cutting out in dense soundscapes, particularly in heavily-populated multiplayer servers.


    • Added CustomCredits to level Config.json for additional credits sections.


    • Added custom weather Ambient_Audio_Takes_Priority_Over_Ambiance_Volumes and Fish_Bite_Interval_Multiplier options.

    For modders interested in the fishing changes, check out this post on our blog:

    Inside the Fishing Rework[blog.smartlydressedgames.com]


    Miscellaneous


    • Restored ability to turn grass off entirely. Since this affects PvP game balance, server hosts can require the old minimum of Low (see Difficulty Options section).


    • Non-hair cosmetics using hair/beard colors have a default color for non-gold players.


    • Replaced the Spinning Wheel with the Sewing Table. It has the same functionality and a similar recipe. (ID 1924) The Sewing Table is easier to find when searching for Sewing Capabilities, and fits in more similarly with the other workstations.


    • Added the Sewing Workstations Blueprint, available from libraries. Allows crafting the Spinning Wheel and Loom, which are alternative options for sewing capabilities. (IDs 1922-1923, 1993)


    • Prevent accidentally skipping NPC dialogue right after it finishes playing.


    • Toggling Gore setting affects objects while level is loaded.


    • Foragable resource Stump prefab is only visible while harvested.


    • Updated brick structure item descriptions and rarity.


    • Renamed "Squid" to "Giant Squid".


    • Added rarity colors to more consumeables.


    • Added new loading screen tips for the pottery kiln, clay mining, and fishing.


    • Maple Syrup can very rarely drop from Maple Trees.

    Fixed


    • A memory leak related to foliage rendering. (Thanks warren39!)


    • Clients incorrectly timing out in the login queue. (Thanks DiFFoZ!)


    • Missing impact effects on pre-placed animated objects. (Thanks Dobs!)


    • Misaligned label when icon button had no icon. (Thanks Gamingtoday093!)


    • A mistake breaking the per-level difficulty config. (Thanks clue!)


    • Exception if modded door is missing an audio source. (Thanks DiFFoZ!)


    • Change some string comparisons to ordinal for potential performance benefit. (Thanks Jdance!)


    • Kill counters and ragdoll modifiers now work with vehicle skins because menu suggested they should. (Thanks TrueNinjafrog!)


    • Potential cause of Skycrane cargo reverting to old position in multiplayer. (Thanks Ospinogamer69!)


    • Prevent airdrops from landing on barricades attached to aircraft. (Thanks aerodakdev!)


    • Fixed missing emissive for Echolocation skin. (Thanks Rickttburnup!)


    • Warn if objects with conditional navigation collision are missing navigation collision.


    • Made it harder to accidentally create looping NPC dialogues.


    • Fixed typo in Mass Production quest. (coldwar → Cold War)


    • Fixed weird sight attachment positioning on handguns. While sights are not normally attachable to handguns, some niche cases allowed for them (e.g., certain NPC quests, modded maps, PvP tournaments), and the previous alignment looked incorrect.


    • Fixed some Stacked barricades having High Armor Tier by mistake. (This was accidentally doubling their HP compared to other barricades for item stacks, and their HP could scale even higher based on server settings.)


    • Fixed some floating dumpsters on Washington.


    • Fixed missing punctuation in some loading screen tips.


    • Fixed NPC swap-out blending up from leaning down. This was noticeable with NPCs that changed outfit during dialogue.

    Continue reading...
     

Share This Page