3.26.1.0 Update Notes

Discussion in 'General' started by Cory, Jan 22, 2026 at 1:32 PM.

  1. Changelog


    Storage Modding Additions


    • Can_Players_Open storage option to prevent interacting.


    • Delete_Contained_Items_On_Destroy storage option to despawn contained items when broken.


    • Variants of SalvageItem placeable properties for pickup at full health.

    Changed


    • Engine_Force_Multiplier applies to boats and carboats, doubled APC boat force in water.

    Fixed


    • Sentry reactions to vehicle turret damage and vehicle armor. (Thanks Neonik!)


    • Objects with Editor-specific prefab not scalable. (Thanks August!)


    • Constellation skins luminescent effect. (Thanks Theodore and ANDLESS!)


    • Inconsistent Slick hair culling threshold out of sync with other hair. (Thanks Nah4355!)


    • Moved Heavy Impact vest mythical effect forward similar to recent Vanguard Vest fix. (Thanks woolly muscles!)


    • Speculative fix for a train physics issue in singleplayer. (Thanks Kerorocaptan!)


    • Resources not saving scale after Legacy_Rotation_and_Scale addition. (Thanks LocoCZ!)


    • Non-hallucinatory items changing active hallucination effect, using on friend not considering Immunity skill. (Thanks DerpyHoowes!)


    • Slightly too low Thorny Roses emission rate on non-head items, and rotation of J-Soda Bandolier mythicals. (Thanks Poisson!)


    • Default placeable salvaged item including tool items. (Thanks Antarctica256!)


    • Several issues with SystemSockets net transport implementation. (Thanks DanielWillett!)

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