Halloween Event: PEI has now been haunted! Explore to find some new loot and easter eggs like pumpkin pie or jack-o-lanterns! As you play you'll also receive new Halloween Gift Presents which can be unwrapped (no keys/etc needed) to get cool Halloween themed cosmetics and skins. These will stop dropping after the event, but can be used year-round. Thanks for all your great suggestions in the teaser comments! While playing in-game you may run into some of the new content/features you suggested. Update Notes: Additions: Added Halloween PEI map. Added skill level/stat/bonus information and names. Added new zombie/animal movement buffer. [More info below] Added pumpkin seed. [ID 1045] Added pumpkin. [ID 1046] Added pumpkin pie. [ID 1047] Added hockey mask. [ID 1048] Added jack-o-lantern torch. [ID 1049] Added unwrappable Halloween Gift Present drop. Added Halloween themed cosmetics and skins. Added Carbon Fiber and Chrome Plated mystery box drops. Added various rare/epic/legendary/mythical skins. Added uncommon harvest and shoreline drops. Added more skills to split up skills that did too many things. Added all weapon/attachment source files instead of just Model_0.fbx. Improvements: Improved eaglefire/honeybadger models. Improved tree handling of missing asset. Improved emissive rainbow shader (e.g. bowtie) color blending. Improved separation between networking and game-specific code a bit more. Tweaks: Tweaked stats of most of the skills. Tweaked rate of zombie collisions on server. Tweaked viper to use civilian ammunition. Tweaked jump-climbing trees to work again. Tweaked saw to be craftable from two sheet metal. Tweaked steamworks API warnings to show in logs. Tweaked asset data loading errors to show in logs. Tweaked minimum network update register distance. Tweaked in-game update notes to show "Updates" section. Fixes: Fixed floating docks on PEI. Fixed duplicate grass above pirate cave. Fixed disconnect branch on maple tree. Fixed viper iron sights material. Fixed hawkhound iron sights material. Fixed schofield iron sights material. Fixed grass in tunnel on PEI. Fixed horde purchase node text and item name. Fixed submerged chairs in Stratford firestation. Fixed hockey net collision on back. Fixed timberwolf chamber UV layout. Fixed viper side rail base texture. Fixed maplestrike handle UV layout. Fixed jumping up sides of civilian tents. Fixed rocket iron sights. Fixed pixel bleed on Avenger base texture. Fixed resetting moon cylce after leaving during anomaly and rejoining. Fixed movement input on loading screen. Fixed saving filters/mode to cloud. Fixed case where item icon list could cause a crash. Fixed crash when attaching some specific sights. Fixed multicam cobra/avenger showing up as forest. Steam Economy: The Red and Blue mystery boxes have been removed from the drops list meaning there is a limited supply of all the items inside. While playing you might now find the Carbon Fiber or Chrome Plated mystery boxes! Multiplayer: The multiplayer code is now a bit cleaner, and some new movement-related code was added. In multiplayer anything that moves should now appear much smoother. Edit: It looks like a bit more work needs to go into the new player/vehicle movement networking, so I will make that my #1 priority for 3.13.4.0. For the mean time I've rolled back these changes to player/vehicle but not zombie/animal in 3.13.3.1. Continue reading...