Halloween

Discussion in 'General' started by Cory, Nov 1, 2015.

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  1. Halloween Event:

    PEI has now been haunted!
    Explore to find some new loot and easter eggs like pumpkin pie or jack-o-lanterns!

    [​IMG]

    As you play you'll also receive new Halloween Gift Presents which can be unwrapped (no keys/etc needed) to get cool Halloween themed cosmetics and skins. These will stop dropping after the event, but can be used year-round.

    Thanks for all your great suggestions in the teaser comments! While playing in-game you may run into some of the new content/features you suggested.

    Update Notes:

    Additions:
    • Added Halloween PEI map.
    • Added skill level/stat/bonus information and names.
    • Added new zombie/animal movement buffer. [More info below]
    • Added pumpkin seed. [ID 1045]
    • Added pumpkin. [ID 1046]
    • Added pumpkin pie. [ID 1047]
    • Added hockey mask. [ID 1048]
    • Added jack-o-lantern torch. [ID 1049]
    • Added unwrappable Halloween Gift Present drop.
    • Added Halloween themed cosmetics and skins.
    • Added Carbon Fiber and Chrome Plated mystery box drops.
    • Added various rare/epic/legendary/mythical skins.
    • Added uncommon harvest and shoreline drops.
    • Added more skills to split up skills that did too many things.
    • Added all weapon/attachment source files instead of just Model_0.fbx.
    Improvements:
    • Improved eaglefire/honeybadger models.
    • Improved tree handling of missing asset.
    • Improved emissive rainbow shader (e.g. bowtie) color blending.
    • Improved separation between networking and game-specific code a bit more.
    Tweaks:
    • Tweaked stats of most of the skills.
    • Tweaked rate of zombie collisions on server.
    • Tweaked viper to use civilian ammunition.
    • Tweaked jump-climbing trees to work again.
    • Tweaked saw to be craftable from two sheet metal.
    • Tweaked steamworks API warnings to show in logs.
    • Tweaked asset data loading errors to show in logs.
    • Tweaked minimum network update register distance.
    • Tweaked in-game update notes to show "Updates" section.
    Fixes:
    • Fixed floating docks on PEI.
    • Fixed duplicate grass above pirate cave.
    • Fixed disconnect branch on maple tree.
    • Fixed viper iron sights material.
    • Fixed hawkhound iron sights material.
    • Fixed schofield iron sights material.
    • Fixed grass in tunnel on PEI.
    • Fixed horde purchase node text and item name.
    • Fixed submerged chairs in Stratford firestation.
    • Fixed hockey net collision on back.
    • Fixed timberwolf chamber UV layout.
    • Fixed viper side rail base texture.
    • Fixed maplestrike handle UV layout.
    • Fixed jumping up sides of civilian tents.
    • Fixed rocket iron sights.
    • Fixed pixel bleed on Avenger base texture.
    • Fixed resetting moon cylce after leaving during anomaly and rejoining.
    • Fixed movement input on loading screen.
    • Fixed saving filters/mode to cloud.
    • Fixed case where item icon list could cause a crash.
    • Fixed crash when attaching some specific sights.
    • Fixed multicam cobra/avenger showing up as forest.
    Steam Economy:

    The Red and Blue mystery boxes have been removed from the drops list meaning there is a limited supply of all the items inside. While playing you might now find the Carbon Fiber or Chrome Plated mystery boxes!

    Multiplayer:

    The multiplayer code is now a bit cleaner, and some new movement-related code was added. In multiplayer anything that moves should now appear much smoother.

    Edit: It looks like a bit more work needs to go into the new player/vehicle movement networking, so I will make that my #1 priority for 3.13.4.0. For the mean time I've rolled back these changes to player/vehicle but not zombie/animal in 3.13.3.1.

    Continue reading...
     
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