Update Notes: Additions: Added Top Gun quest for Andy on the Liberator. Added Fighter Jet. [ID 140] Added Fighter Pilot Outfit. [IDs 1472-1474] Added assets for waterfalls, simple example in Devtest4. Added effect volumes to devkit for placing particle effects. Added lock handles option to selection tool. Added ability to spawn objects/types by E hotkey in devkit. Added search fields to landscape and foliage filtered browsers. Improvements: Improved to run execute.config from cloud folder as well. Tweaks: Tweaked graphics draw distance to affect decal draw distance. Fixes: Fixed a performance problem with debug visualization in devkit. Fixed devkit save window checkboxes. Fixed some bugs with pilot weaponry in multiplayer. Fixed decal visibility group visible option. Fixed copying decal selection in devkit. Fixed discolored corner of Diner #3 window. Map Progress: I made quite a bit more progress on the assets this week, and will continue with that next week hopefully wrapping up the objects/nature stuff before Friday, then leading into working on the map itself properly. Thanks for all the great suggestions/feedback - keep it coming! One of the areas I mentioned last week that I worked on are the burning city assets which I teased here if you missed it: Link Continue reading...