3.15.2.0 Update Notes

Discussion in 'General' started by Cory, May 27, 2016.

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  1. Additions:
    • Added Remote Detonator. [ID 1240]
    • Added Breaching Charge. [ID 1241]
    • Added Makeshift Grenade. [ID 1242]
    • Added Hide_Admins command.
    Improvements:
    • Improved hitmarkers to show where exactly the shots landed.
    • Improved several destructible objects break effects.
    • Improved tree meshes and foliage shading.
    • Improved non-grass foliage to also blow in the wind.
    • Improved player/vehicle/animal snapshots to use less bandwidth.
    • Improved vector3 compression accuracy in large multiplayer maps.
    Tweaks:
    • Tweaked explosive crafting recipes and damage.
    • Tweaked bow damages in line with the sharpshooter rifles.
    • Tweaked density of berry bushes lower on PEI.
    • Tweaked berries [again] to all be more useful.
    • Tweaked C4 name/appearance to sticky grenade.
    • Tweaked explosives name to raw explosives.
    • Tweaked hay explosion to be more visible.
    Fixes:
    • Fixed footstep still playing if paused while walking.
    • Fixed tree collision to better represent visible mesh.
    • Fixed case where trees showed as dead when they were actually alive.
    • Fixed projectiles going through trees.
    • Fixed missing damage impacts when hitting tree stumps.
    • Fixed gap in roof of pirate cave on PEI.
    • Fixed forcing self through wall with ladder.
    • Fixed an area spawning more than 64 zombies at a time.
    • Fixed server crash when more than ~70 actively networked vehicles.
    • Fixed seeds not vulnerable to fists/melee/guns.
    • Fixed roads showing pink when generating chart image.
    • Fixed to cache map/chart images when opening info tab.
    • Fixed misconfigured civilian zombies always dropping guns.
    • Fixed drop position of metal from boulders.

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