3.15.1.0 Update Notes

Discussion in 'General' started by Cory, May 20, 2016.

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  1. Additions:
    • Added destruction to more objects and upgraded several existing ones.
    • Added new road system and associated editor tools.
    • Added new terrain material low/high quality editor tools.
    • Added noise option for terrain brushes.
    • Added dithered height transition option for material baking.
    • Added object scaling tool to editor.
    • Added controls for ascending/descending camera.
    • Added localization key for map names.
    Improvements:
    • Improved editor materials, details, road, resources options display.
    • Improved object undo/redo to apply group changes and store more steps.
    • Improved terrain undo/redo to work with skybox and store more steps.
    Tweaks:
    • Tweaked material isGenerated option into 3 ignore options for more control.
    • Tweaked objects list to use new search system.
    • Tweaked viewmodel tilt to clamp angle when using high sensitivity.
    • Tweaked ranger grade weapon damages slightly higher.
    • Tweaked arrow weapon ranges a bit lower.
    • Tweaked sidings to be vulnerable to guns/melee.
    • Tweaked blowtorch inventory width lower.
    • Tweaked dead trees to no longer block from jumping on stump.
    Fixes:
    • Fixed claim to prevent placing claim flag in a spot that overlaps another player's.
    • Fixed players/vehicles/animals/zombies appearing stuck in when swapping servers.
    • Fixed group name indicators to use character name if nickname not set.
    • Fixed Arena field reflecting strangely in water.
    • Fixed workshop map descriptions/icons in level list.
    • Fixed barrel quality not updating on other clients.
    • Fixed detail texture bleed on official maps.
    • Fixed server crash when including "Debug" in startup commands.

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