3.13.7.0 Update Notes

Discussion in 'General' started by Cory, Nov 27, 2015.

Thread Status:
Not open for further replies.
  1. Additions:
    • Added umbrella. [ID 1103]
    • Added berry seeds. [IDs 1104-1110]
    • Added 6 seater makeshift vehicle. [ID 1111]
    • Added 1 seater makeshift vehicle. [ID 1112]
    • Added snare. [ID 1113]
    • Added makeshift jerrycans. [IDs 1114-1116]
    • Added pork/bacon. [IDs 1117-1118]
    • Added barbedwire fence. [ID 1119]
    • Added beef. [IDs 1120-1121]
    • Added object note support.
    • Added wolf. [ID 3]
    • Added pig. [ID 4]
    • Added bear. [ID 5]
    • Added cow. [ID 6]
    • Added basic hostile animals to Yukon.
    Tweaks:
    • Tweaked fuel/refills to spawn empty.
    • Tweaked makeshift vehicle size in inventory.
    • Tweaked draw distance % text to make more sense.
    • Tweaked chemicals to spawn at gas stations.
    • Tweaked sticky grenade blueprint.
    • Tweaked claymore/landmine to not damage buildables as much.
    • Tweaked Steam page images/Gold info.
    Fixes:
    • Fixed landmine detonating instantly on vehicle.
    • Fixed container and crossing in editor.
    • Fixed safezone radiator to not do anything on vehicle.
    • Fixed makeshift vehicle on makeshift vehicle.
    • Fixed destroying pipes.
    • Fixed destroying garageframes on server.
    • Fixed powered barricades on vehicles.
    • Fixed pine doorway looking like birch.
    • Fixed floating berries on pie.
    • Fixed "enemey" text.
    • Fixed to not use size tag with sign.
    • Fixed cancelling animal animations when moving.
    • Fixed object animations updating outside view.
    • Fixed saving editor map selection when entering.

    Continue reading...
     
Thread Status:
Not open for further replies.

Share This Page